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- #REGISTER CLIVE BARKERS UNDYING 1080P#
- #REGISTER CLIVE BARKERS UNDYING MOD#
- #REGISTER CLIVE BARKERS UNDYING PATCH#
- #REGISTER CLIVE BARKERS UNDYING FULL#
Typical issue with every game that supports texture mods, as none of them compress, and you're left with wasting VRAM, and 32-bit memory limit issues. I got 8GB, but texture compression would allow 2-3GB cards to use these texture packs, which was standard for early dx11 hardware, and the hardware shortage probably means there are plenty of people still using them. I've had positive results using XnConvert for other old games.Īlso, it's pretty hilarious that Unreal Tournament supported S3TC compressed textures that you could run on a 64 Megabyte videocard, yet these new renderers don't do compression afaik, which ruins the lives of people with low memory video cards. edit: This could possibly be due to losing transparency data in the conversion process. It adds nothing anyway, so I don't know why it was included. Probably should be removed from the pack.
![register clive barkers undying register clive barkers undying](https://screenshots.gamerinfo.net/clive-barkers-undying/69903.jpg)
The AI upscaling pack breaks blood pool transparency, and SSR on transparency, so that's a thing. edit: seems to be associated with resolution bug, when running less than native resolution in a window. I think I got it working, but I have no clue what causes it to bug out. If not, it will constantly re-adjust for no reason. HDR may or may not work properly in windowed mode. You can maybe figure out half of the settings from the documentation, and be left guessing everything else. SSR is cool, but SSRFresnelAmount/etc is not properly documented, so I don't know what the range does. I ended up playing in windowed mode using borderless gaming.
#REGISTER CLIVE BARKERS UNDYING FULL#
Which is NOT properly documented.įastAltTab doesn't seem to do anything, as every time you alt-tab from full screen, it pauses to reload for no legitimate reason, while windowed mode has no issue. Parallax is different from bump mapping, but I honestly don't notice any improvement unless I enable parallax, and it doesn't enable without setting the range. You have to guess at most of them, and bump mapping will not work if you do not set values to things like ParallaxRange, which is default to 0. The documentation doesn't explain the settings enough, and it's placed randomly throughout the readme.
#REGISTER CLIVE BARKERS UNDYING 1080P#
Therefore, I run the game in a window, with fullscreen set to 1080p for those areas. It works only in the sense of randomly crashing in certain areas that trigger the bug, which require you to run that section in 1080p. The author should have realized this and fixed the problem, but no. I believe it bypasses older dx code, making the "LegacyD3DResolutionHack" unusable.
#REGISTER CLIVE BARKERS UNDYING PATCH#
This dx11 patch is probably the best way to play the game, but is absolutely garbage in terms of documentation, and actually fixing problems like the resolution crash bug above 1080p. Parallax Occlusion Mapping - adds bumpiness on near to camera surfaces and more. HDR - simulates light adaptation, adds more vivid colors Tesselation - increases mesh complexity, gives smoothess and roundess to characters and game objects. Screen Space Reflection - imitates reflective and shiny surfaces ASSAO- ambient occlusion which gives realistic ambient lightning and shadownig effects.
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These dll extensions allow you to play these games on full HD resolution with features like: If you appreciate the creator’s hard work and want to motivate him to make updates, then please support him with small donations (Ctrl+V in the browser window after launching game or here: )ĭirectX 11 renderer for Clive Barker’s Undying and other games built on Unreal 1 engine.
#REGISTER CLIVE BARKERS UNDYING MOD#
This has been mentioned in another thread but I think that it deserves its own.ĭirectX11 Renderer is a mod for Clive Barker’s Undying, created by darknovismc (Marcin Nowicki).